![]() ![]() I used to implement a check and change elements of the interface accordingly.įor example, iOS devices do not allow for the autoplay function of html5 audio, so I added a section of code that displays a play button on page load, and also displays information to the user about streaming data over a mobile internet connection. You can make a judgement of the device being used by using PHP. However, the streaming on MP3 SHOUTcast audio is compatible with iOS devices. Streaming audio is not supported on most mobile devices. Var myAudio = document.getElementById('myAudio') Var pausediv = document.getElementById('pausediv') Var playdiv = document.getElementById('playdiv') Below is the code that shows pause.png when the audio is playing, and play.png when it isn’t. To do this, Javascript was used to manipulate the play and pause functions, and show/ hide a div accordingly. This allowed me to create a player that looked the same in whatever browser it was viewed in. Adding Custom Controlįor Radio Enfield, I wanted to create a player that didn’t rely on the browser’s default audio controls. In the headers of /stream, I include the file size and file type, and the response gets ended properly. The HTML5 player loads fine in Safari and Chrome, but it doesnt allow me to seek, and Safari even says its a 'Live Broadcast'. The important bit of the above code is “ / ” without the forward slash and semicolon, the audio will not play. where /stream is the endpoint for the node server to stream the MP3. ![]() The text will be shown if the html5 element is not supported by the browser. “autoplay” is not supported on many mobile devices, so requires user interaction to begin the stream. This will play the audio on page load, with the browser’s default audio controls to change the volume and pause the audio. A javascript HTML5 audio player & video player that's easy to set up, design, configure and customize. Here is where you would add a flash player fallback also! Unfortunately your browser doesn't support html5 audio streaming, please update your browser. To create a simple stream with the default browser controls, the only code you’ll need is: And the WebRTC latency is about 0.2s, while if covert RTSP to RTMP to WebRTC the latency is about 0.8s.Whilst updating the Radio Enfield website, I decided to change our online embedded flash player to a more modern HTML5 audio with SHOUTcast. I have detailed how this was possible below. The HTTP-FLV is about 1~3s, very similar to RTMP. Note that the latency of HLS is about 5~10s, LLHLS is better but not too much. WebRTC by H5 or native SDK: webrtc://server:1985/live/stream.Start a RTMP server like SRS to accept the RTMP and transmux to HTTP-FLV, HLS and WebRTC. Recommend to use FFmpeg to do the transcode: ffmpeg -i -c:v libx264 -f flv rtmp://server/live/stream So, if you could transcode RTSP to other protocols, like HTTP-FLV/HLS/WebRTC, then you could use H5 to play the stream. Note: I think it's because RTSP use TCP signaling protocol to exchange SDP, which is not HTTP in H5 so it's really hard to support it, especially there is WebRTC now. WebRTC is also a possible way to play streaming in H5, especially in 0.2~1s latency scenarios.MSE works good except iOS safari, for flv.js to play HTTP-FLV on H5, or hls.js to play HLS on H5.RTSP is not supported in H5, neither PC nor mobile.Years past, there are some updates about RTSP in H5: ![]()
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