![]() ![]() Naturally, with more and more pilots taking a seat in the cockpit, we also got more wishes that either don’t fit our vision and/or are not within our budget, and we know it’s impossible to please everyone. Through it all, we’ve received incredibly valuable feedback from our dedicated community of players which has allowed us to make significant improvements to the game. We’ve added new features, ships, entire star systems, several companions, high-quality voice acting, and other content while listening to community feedback. Throughout the last few years, we’ve iterated on core gameplay mechanics, UI/UX, world design, and overall game performance through a series of major updates. This might make sense from a business perspective, but it is a really bad practise and I will not support them again in the future because of that.The Road From Early Access to Full Launch And what a journey it’s been!Īfter a massive Early Access launch with 92% positive reviews right out of the gate and #1 Steam top seller spot during that week, we released six major content updates containing star systems worth of locations to explore, ships to acquire, puzzles and challenges to overcome, and more. Yes, there can be all sorts of arguments about what it means to back a kickstarter and so on, but they clearly prioritized acquiring new customers over delivering the product to customers that already paid for it. I wouldn't mind playing it through Proton, but as I backed a tier that promised to give a key for the final game, I simply can't do that as I didn't receive the key yet. So you bought it a second time? Or you paid extra for the questionable honour of being an alpha tester? The story is not complete though, so keep that in mind. It works OK and the main campaign is interesting enough. I backed it too, and decided not to wait and just play the current version in Wine. Quoting: Shmerl Quoting: JuliusHow about finally releasing the game? I am an original Kickstarter funder and still haven't played any of it as they keep milking the early access BS and add various gimmicks that normally would be in post release patches I think. They also have multiple open job positions to keep expanding the game.Ī big new update was also released recently and the trailer is below: In the PR they also confirmed that EVERSPACE (both games together 1 & 2) has sold over 2.5 million copies. While we’ll have more to share about this content in the future, I will say that this major expansion will give EVERSPACE fans more star systems to adventure in as we explore stories focused on the companions of EVERSPACE 2.” We’re excited to share that ROCKFISH Games will be using this grant as part of our €3.9 million major expansion for EVERSPACE 2 planned to release in 2024. “As we close in on the launch of EVERSPACE 2 in 2023, our team is looking to what’s to come in the future, and this grant is helping make it happen. “The government’s continued interest in supporting German studios shows a commitment to fostering local talent and the creation of new IP in a growing creative field,” shared Michael Schade, CEO of ROCKFISH Games. What is it? A fast-paced single-player spaceship shooter with worthwhile exploration in space and on planets, tons of loot, RPG elements, mining, and crafting While it's currently in Early Access, the developer has plans to release the game in full in 2023 which will include Native Linux support that was confirmed again in the PR. They've been given a grant of 1.65 Million Euro to help them expand the game. ![]() EVERSPACE 2 appears to be quite a success for ROCKFISH Games, not only is it doing well on Steam with a Very Positive rating in Early Access but they just got a big bonus from the German federal parliament. ![]()
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